Teaching the Middle Ages through Modern Games: Using, Modding and Creating Games for Education and Impact

Front Cover
Robert Houghton
Walter de Gruyter GmbH & Co KG, Oct 24, 2022 - History - 313 pages

Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress.

The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool.

This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.

 

Contents

Teaching the Middle Ages through Modern Games
1
The Educational Impact of Games
29
Teaching through Commercial Games
47
Empathy Learning and The Elder Scrolls in Teaching Medieval Rhetorical Schemes
69
A Crusader Kings III Experience to Learn Medieval History
87
Creating Educational Games
113
Designing High School History Curriculum with the Lost amp Found Game Series
131
A Simulation Game for Large Classes
155
User Modification as Learning Practice
175
Modding as Historical Debate in the Undergraduate and Postgraduate Classroom
201
11 Game Development in a Senior Seminar
229
Games beyond the Classroom
249
Games as Research Tools and Outputs
279
List of Contributors
299
Index
303
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About the author (2022)

Robert Houghton, University of Winchester, United Kingdom.

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