Fundamentals of Computer Graphics

Ön Kapak
CRC Press, 18 Kas 2015 - 748 sayfa

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.

Highlights of the Fourth Edition Include:

  • Updated coverage of existing topics
  • Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures
  • A text now printed entirely in four-color to enhance illustrative figures of concepts

The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

 

Seçilmiş sayfalar

İçindekiler

Introduction
1
Miscellaneous Math
13
Raster Images
53
Ray Tracing
69
Linear Algebra
89
Transformation Matrices
109
Viewing
139
The Graphics Pipeline
159
Computer Animation
405
Using Graphics Hardware
437
Light
479
Color
493
Visual Perception
515
Tone Reproduction
559
Implicit Modeling
585
Global Illumination
613

Signal Processing
183
Surface Shading
233
Texture Mapping
243
Data Structures for Graphics
281
More Ray Tracing
323
Sampling
337
Curves
359
Reflection Models
627
Computer Graphics in Games
643
Visualization
665
References
701
Back Cover
722
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