3D Research Challenges in Cultural Heritage: A Roadmap in Digital Heritage Preservation
This book contains selected contributions from some of the most renowned researchers in the field of Digital Heritage and 3D representation of the Past, based in large part on invited presentations from the workshop “Computational Geometry and Ontologies for Cultural Heritage 3D Digital Libraries: What are the future alternatives for Europeana?” which was held in conjunction with the International Conference on Cultural Heritage EuroMed2012 (www.euromed2012.eu) on the island of Cyprus in October 2012. This was the official event of the Cyprus Presidency of the Council of the European Union on Progress in Cultural Heritage Preservation. The aim of this book is to provide an insight to ongoing research and future directions in this novel, continuously very promising and multi-disciplinary evolving field, which lies at the intersection of digital heritage, engineering, computer science, mathematics, material science, architecture, civil engineering and archaeology.
Kullanıcılar ne diyor? - Eleştiri yazın
Her zamanki yerlerde hiçbir eleştiri bulamadık.
Web and Mobile Visualization for Cultural Heritage
Open Issues on 3DReconstruction of Architectural Elements
3D Shape Analysis for Archaeology
Potentials and Issues
Geometric Issues in Reconstruction of Virtual HeritageInvolving Large Populations
Diğer baskılar - Tümünü görüntüle
3D data 3D digitization 3D models 3D objects 3D Printing 3D reconstruction 3D Research Challenges 3D scanning 3D shape acquisition algorithm analysis annotation applications approach archaeological architectural archive art historians artwork authoring tools behaviors browsers Cenobium color complex Computer Graphics created crowd crowd simulation cultural heritage cultural heritage artifacts database demarcating curves developed devices digital 3D Digital Humanities digital storytelling documentation domain Dublin Core encoding environment Europeana example exhibition experience field film formats GeneraTour geometric historical Idalion images implemented integrated interactive interface Ioannides LNCS materials mesh MeshLab metadata methods mobile movie multimedia contents multiresolution Museum navigation graph Nexus nodes pedestrians photogrammetry platforms point cloud polygonal mesh Portalada present problem procedural produced real-time rendering replicas representation Ruthwell Cross Scopigno simulation smartphones specific story storytelling structure surface tactile techniques technologies texture tion users virtual humans visualization WebGL