Fundamentals of MultimediaSpringer Science & Business Media, 9 Nis 2014 - 727 sayfa Multimedia is a ubiquitous part of the technological environment in which we work and think, touching upon almost all aspects of computer science and engineering. This comprehensive textbook introduces the Fundamentals of Multimedia in an accessible manner, addressing real issues commonly faced in the workplace. Suitable for both advanced undergraduate and graduate students, the essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Topics and features: presents a brief history and overview of the key concepts in multimedia, including important data representations and color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing, and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website. This classroom-tested textbook is ideal for higher-level undergraduate and graduate courses on multimedia systems. Practitioners in industry interested in current multimedia technologies will also find the book to be a useful reference. |
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... example, data mining is an important current research area, and a large database of multimedia data objects is a good example of just what big data we may be interested in mining; telemedicine applications, such as “telemedical patient ...
... example, <token params />. XML also uses namespaces, so that multiple DTDs declaring different elements but with similar tag names can have their elements distinguished. DTDs can be imported from URIs as well. As an example of an XML ...
... example is Google Glass, which, equipped with an optical head-mounted display, enables interactive, smartphone-like information display for its users. Wirelessly connected the Internet, it can also communicate using natural language ...
... example is conferencing. For example, if we track lip movements, we can generate the right animation to fit our face. If we do not much like our own face, we can substitute another one—facial-feature modeling can map correct lip ...
... example, most cameras now are smart enough to find faces (with reasonable success)—but just recently such a task was firmly in the domain of Computer Vision, i.e., a branch of Artificial Intelligence dealing with trying to understand ...
İçindekiler
1 | |
3 | |
25 | |
3 Graphics and Image Data Representations | 57 |
4 Color in Image and Video | 81 |
5 Fundamental Concepts in Video | 115 |
6 Basics of Digital Audio | 139 |
Part IIMultimedia Data Compression | 182 |
H264 and H265 | 395 |
13 Basic Audio Compression Techniques | 435 |
14 MPEG Audio Compression | 457 |
Part IIIMultimedia Communications and Networking | 483 |
15 Network Services and Protocols 13pt for Multimedia Communications | 485 |
16 Internet Multimedia Content
Distribution | 530 |
17 Multimedia Over Wireless and Mobile
Networks | 573 |
Part IVMultimedia Information Sharing and Retrieval | 614 |
7 Lossless Compression Algorithms | 185 |
8 Lossy Compression Algorithms | 225 |
9 Image Compression Standards | 281 |
10 Basic Video Compression Techniques | 317 |
MPEG1 2 4 and 7 | 340 |
18 Social Media Sharing | 615 |
19 Cloud Computing for Multimedia Services | 645 |
20 ContentBased Retrieval in Digital Libraries | 675 |
Index | 715 |