Fundamentals of MultimediaSpringer Science & Business Media, 9 Nis 2014 - 727 sayfa Multimedia is a ubiquitous part of the technological environment in which we work and think, touching upon almost all aspects of computer science and engineering. This comprehensive textbook introduces the Fundamentals of Multimedia in an accessible manner, addressing real issues commonly faced in the workplace. Suitable for both advanced undergraduate and graduate students, the essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Topics and features: presents a brief history and overview of the key concepts in multimedia, including important data representations and color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing, and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website. This classroom-tested textbook is ideal for higher-level undergraduate and graduate courses on multimedia systems. Practitioners in industry interested in current multimedia technologies will also find the book to be a useful reference. |
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89 sonuçtan 1-5 arası sonuçlar
... S. Drew, Jiangchuan Liu. 20.4 Quantifying Search Results . . . . . . . . . . . . . . . . . . . . . . . . 688 20.5 Key Technologies in Current CBIR Systems . . . . . . . . . . . . 692 20.5.1 Robust Image Features and Their Representation ...
... result with S, with the final result as in Fig. 2.5e. Operations are available to carry out these simple compositing manipulations at frame rate and so produce a simple 2D animation that moves the sprite around the frame but does not ...
... result. In the ubiquitous JPEG image compression standard the amount of compression is controlled by a value Q in the range 0–100 (and see Sect.9.1 for details). The “quality” of the resulting image is best for Q = 100 and worst for Q ...
... result in a storage penalty: a 640 × 480 24-bit color image would require 921.6kB of storage without any compression. An important point to note is that many 24-bit color images are actually stored as 32-bit images, with the extra byte ...
... result in a simple, pleasing effect, such as a marquee around a textbox with colored balls that appear to move around the border of the box. Because of the simplicity of changing the small palette data, tricks like this are possible for ...
İçindekiler
1 | |
3 | |
25 | |
57 | |
4 Color in Image and Video | 81 |
5 Fundamental Concepts in Video | 115 |
6 Basics of Digital Audio | 139 |
Part IIMultimedia Data Compression | 182 |
H264 and H265 | 395 |
13 Basic Audio Compression Techniques | 435 |
14 MPEG Audio Compression | 457 |
Part IIIMultimedia Communications and Networking | 483 |
15 Network Services and Protocols 13pt for Multimedia Communications | 485 |
16 Internet Multimedia Content
Distribution | 530 |
17 Multimedia Over Wireless and Mobile
Networks | 573 |
Part IVMultimedia Information Sharing and Retrieval | 614 |
7 Lossless Compression Algorithms | 185 |
8 Lossy Compression Algorithms | 225 |
9 Image Compression Standards | 281 |
10 Basic Video Compression Techniques | 317 |
MPEG1 2 4 and 7 | 340 |
18 Social Media Sharing | 615 |
19 Cloud Computing for Multimedia Services | 645 |
20 ContentBased Retrieval in Digital Libraries | 675 |
Index | 715 |