Fundamentals of MultimediaSpringer Science & Business Media, 9 Nis 2014 - 727 sayfa Multimedia is a ubiquitous part of the technological environment in which we work and think, touching upon almost all aspects of computer science and engineering. This comprehensive textbook introduces the Fundamentals of Multimedia in an accessible manner, addressing real issues commonly faced in the workplace. Suitable for both advanced undergraduate and graduate students, the essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Topics and features: presents a brief history and overview of the key concepts in multimedia, including important data representations and color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing, and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website. This classroom-tested textbook is ideal for higher-level undergraduate and graduate courses on multimedia systems. Practitioners in industry interested in current multimedia technologies will also find the book to be a useful reference. |
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... Symbols are added to a central repository, called a library, and can be added to the movie's timeline. Once the symbols are present at a specific time, they appear on the Stage, which represents what the movie looks like at a certain ...
... symbols in the scene and can be toggled by the Window > Library command. A symbol can be edited by double-clicking its name in the library, which causes it to appear on the stage. Symbols can also be added to a scene by simply dragging the ...
... symbol colors to be manipulated. Options allows additional options when a tool is selected. Figure 2.18 shows the basic Flash screen. Symbols Symbols can be either composed from other symbols, drawn, or imported into Flash. Flash is ...
... symbol from other symbols is similar to creating a scene: drag the desired symbols from the Library onto the Stage. This allows the creation of complex symbols by combining simpler symbols. Animation in Flash Animation can be ...
... symbols in a keyframe. Right-clicking on the symbol and pressing Actions in the list can modify the actions of a symbol. Similarly, by right-clicking on the keyframe and pressing Actions in the pop-up, you can apply actions to a ...
İçindekiler
1 | |
3 | |
25 | |
57 | |
4 Color in Image and Video | 81 |
5 Fundamental Concepts in Video | 115 |
6 Basics of Digital Audio | 139 |
Part IIMultimedia Data Compression | 182 |
H264 and H265 | 395 |
13 Basic Audio Compression Techniques | 435 |
14 MPEG Audio Compression | 457 |
Part IIIMultimedia Communications and Networking | 483 |
15 Network Services and Protocols 13pt for Multimedia Communications | 485 |
16 Internet Multimedia Content
Distribution | 530 |
17 Multimedia Over Wireless and Mobile
Networks | 573 |
Part IVMultimedia Information Sharing and Retrieval | 614 |
7 Lossless Compression Algorithms | 185 |
8 Lossy Compression Algorithms | 225 |
9 Image Compression Standards | 281 |
10 Basic Video Compression Techniques | 317 |
MPEG1 2 4 and 7 | 340 |
18 Social Media Sharing | 615 |
19 Cloud Computing for Multimedia Services | 645 |
20 ContentBased Retrieval in Digital Libraries | 675 |
Index | 715 |