Fundamentals of MultimediaSpringer Science & Business Media, 9 Nis 2014 - 727 sayfa Multimedia is a ubiquitous part of the technological environment in which we work and think, touching upon almost all aspects of computer science and engineering. This comprehensive textbook introduces the Fundamentals of Multimedia in an accessible manner, addressing real issues commonly faced in the workplace. Suitable for both advanced undergraduate and graduate students, the essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Topics and features: presents a brief history and overview of the key concepts in multimedia, including important data representations and color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing, and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website. This classroom-tested textbook is ideal for higher-level undergraduate and graduate courses on multimedia systems. Practitioners in industry interested in current multimedia technologies will also find the book to be a useful reference. |
Kitabın içinden
54 sonuçtan 1-5 arası sonuçlar
... Visual Concept Search. . . . . . . . . . . . . . . . . . . . . 696 20.5.5 The Role of Users in Interactive CBIR Systems . . . 697 20.6 Querying on Videos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 697 20.7 Querying on ...
... visual objects, using semantics of objects. • Compositing of artificial and natural video into hybrid scenes, placing realappearing computer graphics and video objects into scenes so as to take the physics of objects and lights (e.g. ...
... visual effects production. Models produced using this tool can be seen in several consumer games, such as for the Sony Playstation. Autodesk Softimage (previously called Softimage XSI) is a powerful modeling, animation, and rendering ...
... visual content of images and video, such as Amazon's “Mechanical Turk,” to outsource such time-consuming tasks as semantic video annotation to a large number of workers who are willing to work for small reward or just for fun. A ...
... visual dynamics are considered in regard to how such presentations must be constructed. Most of the observations here are drawn from Vetter et al. [3], as is Fig. 2.1. Color Principles and Guidelines Some color schemes and art styles ...
İçindekiler
1 | |
3 | |
25 | |
57 | |
4 Color in Image and Video | 81 |
5 Fundamental Concepts in Video | 115 |
6 Basics of Digital Audio | 139 |
Part IIMultimedia Data Compression | 182 |
H264 and H265 | 395 |
13 Basic Audio Compression Techniques | 435 |
14 MPEG Audio Compression | 457 |
Part IIIMultimedia Communications and Networking | 483 |
15 Network Services and Protocols 13pt for Multimedia Communications | 485 |
16 Internet Multimedia Content
Distribution | 530 |
17 Multimedia Over Wireless and Mobile
Networks | 573 |
Part IVMultimedia Information Sharing and Retrieval | 614 |
7 Lossless Compression Algorithms | 185 |
8 Lossy Compression Algorithms | 225 |
9 Image Compression Standards | 281 |
10 Basic Video Compression Techniques | 317 |
MPEG1 2 4 and 7 | 340 |
18 Social Media Sharing | 615 |
19 Cloud Computing for Multimedia Services | 645 |
20 ContentBased Retrieval in Digital Libraries | 675 |
Index | 715 |