Fundamentals of MultimediaSpringer Science & Business Media, 9 Nis 2014 - 727 sayfa Multimedia is a ubiquitous part of the technological environment in which we work and think, touching upon almost all aspects of computer science and engineering. This comprehensive textbook introduces the Fundamentals of Multimedia in an accessible manner, addressing real issues commonly faced in the workplace. Suitable for both advanced undergraduate and graduate students, the essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Topics and features: presents a brief history and overview of the key concepts in multimedia, including important data representations and color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing, and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website. This classroom-tested textbook is ideal for higher-level undergraduate and graduate courses on multimedia systems. Practitioners in industry interested in current multimedia technologies will also find the book to be a useful reference. |
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... specify. The BODY part describes the document structure and content. Common structure elements are paragraphs, tables, forms, links, item lists, and buttons. A very simple HTML page is as follows: <HTML> <HEAD><TITLE> A sample webpage ...
... specified. It also supports vector-based formats, in which endpoints of lines are specified instead of the pixels themselves, such as SWF (Adobe Flash). It can also read Photoshop format. 1.3.4 Video Editing Adobe Premiere Premiere is a ...
... specified frame to jump to. You can attach the same behavior to many sprites or frames and use different parameters for each. Fig. 2.15 Director: main windows Fig. 2.19 Before and after tweening letters. 2.6 Some Useful Editing and ...
... specify the path on the stage for the tweened frames to take. You can also specify several keyframes and the kind of curve for the animation to follow between keyframes. You also specify how the image should accelerate and decelerate at ...
... specify the Stage coordinates of two sprites are as follows: sprite1Location = [#left:100, #top:150, #right:300, #bottom:350] sprite2Location = [#left:400, #top:550, #right:500, #bottom:750] Lingo has many functions that operate on ...
İçindekiler
1 | |
3 | |
25 | |
57 | |
4 Color in Image and Video | 81 |
5 Fundamental Concepts in Video | 115 |
6 Basics of Digital Audio | 139 |
Part IIMultimedia Data Compression | 182 |
H264 and H265 | 395 |
13 Basic Audio Compression Techniques | 435 |
14 MPEG Audio Compression | 457 |
Part IIIMultimedia Communications and Networking | 483 |
15 Network Services and Protocols 13pt for Multimedia Communications | 485 |
16 Internet Multimedia Content
Distribution | 530 |
17 Multimedia Over Wireless and Mobile
Networks | 573 |
Part IVMultimedia Information Sharing and Retrieval | 614 |
7 Lossless Compression Algorithms | 185 |
8 Lossy Compression Algorithms | 225 |
9 Image Compression Standards | 281 |
10 Basic Video Compression Techniques | 317 |
MPEG1 2 4 and 7 | 340 |
18 Social Media Sharing | 615 |
19 Cloud Computing for Multimedia Services | 645 |
20 ContentBased Retrieval in Digital Libraries | 675 |
Index | 715 |