The Golden Age of Video Games: The Birth of a Multibillion Dollar IndustryCRC Press, 19 Nis 2016 - 218 sayfa This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene. |
İçindekiler
The Beginning | 2 |
The First Commercial Game and the First Home Console | 8 |
Atari Pong and the Jackals | 14 |
Pong Goes Home | 21 |
Home Consoles | 25 |
Meanwhile in Japan | 40 |
Computers Go Home Too | 47 |
Games That Pushed Boundaries I | 56 |
The Beginning of a New Era | 116 |
New Generations with Some of the Same Old Problems | 120 |
Sony and Nintendo? | 130 |
The PC Becomes Gaming Mature | 132 |
Games That Pushed Boundaries III | 136 |
Epilogue | 149 |
Game Over | 150 |
Press Start to Continue | 153 |
Part II | 69 |
The Crash | 70 |
Computers Computers Computers | 79 |
from Here Where? | 92 |
the NES ROB and Super Mario | 95 |
the Sega Master System | 98 |
Games That Pushed Boundaries II | 100 |
Part III | 115 |
Appendix A | 162 |
Appendix B | 167 |
171 | |
Photo Credits | 173 |
About the Author | 183 |
Back cover | 193 |
Diğer baskılar - Tümünü görüntüle
The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry Roberto Dillon Sınırlı önizleme - 2016 |
The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry Roberto Dillon Sınırlı önizleme - 2011 |
Sık kullanılan terimler ve kelime öbekleri
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