Hyper-Narrative Interactive Cinema: Problems and SolutionsBRILL, 1 Oca 2008 - 96 sayfa Hyper narrative interactive cinema refers to the possibility for users or “interactors” to shift at different points in an evolving film narrative to other film narrative trajectories. Such works have resulted so far in interactor distraction rather than sustained engagement. Contrary to post-modern textual and cognitive presumptions, film immersion and computer game theories, this study uses dual coding theory, cognitive load theory, and constructivist narrative film theory to claim that interactive hyper-narrative distraction results from cognitive and behavioral multi-tasking, which lead to split attention problems that cannot be cognitively handled. Focus is upon split attention resulting from the non-critical use of de-centered and non-cohering hyper-narrative and audio-visual formations, and from interaction. For hyper-narrative interactive cinema to sustain deep engagement, multi-tasking split attention problems inhering in such computer-based works have to be managed, and – most importantly - made to enhance rather than reduce engagement. This book outlines some viable solutions to construct deep cognitive-emotional engagement of interactors with hyper-narrative interactive cinema. |
İçindekiler
Introduction | 7 |
HyperNarratives | 15 |
Interaction | 39 |
Audiovisuality Interfacing | 59 |
Engaging Hypernarrative Interactive Cinema | 83 |
Diğer baskılar - Tümünü görüntüle
Hyper-narrative Interactive Cinema: Problems and Solutions Nitzan S. Ben-Shaul Sınırlı önizleme - 2008 |
Sık kullanılan terimler ve kelime öbekleri
3-D films active aesthetic affective and sensual Allan Paivio avatar Bates behavioral interaction Bill Nichols Bordwell camera Carroll causal character Cinematic Narrative closure-less cognitive construction cognitive-constructivist comprehension computer games crucial cultural David Bordwell de-centered deep engagement deeply different narrative threads digital replication distraction dramatic succession emotional engender enhance evoke evolving film experience faculties fictional film narrative film protagonists film theory film viewers film’s frustration Hence Holodeck hyper hyper-narrative films hyper-real hypotheses Ibid identification images and sounds inhering interaction with hyper-narratives interactive cinema interactive films interactive hyper-narratives interactor interface intervention Jaques Derrida Jenkins Kinder lead Manovich Media morphing multi-tasking Murray narrative cinema narrative engagement narrative evolution narrative film theory narrative films narrative interactive narrative succession narrative trajectories notion offer perception point of view postmodern potential presume presumption Run Lola Run shallow shifting shot simulation simultaneously spatial spectators split screen story strategies strive suggested suspense temporal textual transition tropes Vertov’s