Fundamentals of MultimediaPearson Prentice Hall, 2004 - 560 sayfa For one-semester, advanced undergraduate/graduate-level Multimedia courses in departments of Computer Science, Engineering, CIS, and IT. This text fills a gap in the rapidly growing field of multimedia by introducing advanced programming students to the basic concepts of multimedia. Written by experienced teachers, this text evolved from materials used in class and forms the basis for all of the important topics that should be covered in a multimedia course. The material emphasizes concepts over applications and exposes students to real issues that they will encounter in the workplace. |
Kitabın içinden
72 sonuçtan 1-3 arası sonuçlar
Sayfa 48
... create a simple button , create a new symbol with the button behavior . The Timeline window should have four keyframes : up , down , over , and hit . These keyframes show different images of the button when the specified action is taken ...
... create a simple button , create a new symbol with the button behavior . The Timeline window should have four keyframes : up , down , over , and hit . These keyframes show different images of the button when the specified action is taken ...
Sayfa 49
... create a shape that continuously changes to a different shape over time . Movement tweening allows you to place a symbol in different places on the Stage in different keyframes . Flash automatically fills in the keyframes along a path ...
... create a shape that continuously changes to a different shape over time . Movement tweening allows you to place a symbol in different places on the Stage in different keyframes . Flash automatically fills in the keyframes along a path ...
Sayfa 51
... create 3D environments on the web , much like Flash is a tool used to create interactive movies . History VRML 1.0 was created in May 1995 , with a revision for clarification called VRML 1.0C in January 1996. VRML is based on a subset ...
... create 3D environments on the web , much like Flash is a tool used to create interactive movies . History VRML 1.0 was created in May 1995 , with a revision for clarification called VRML 1.0C in January 1996. VRML is based on a subset ...
İçindekiler
MPEG Video Coding II MPEG4 7 and Beyond | 12 |
1 | 18 |
3 | 33 |
Telif Hakkı | |
25 diğer bölüm gösterilmiyor
Diğer baskılar - Tümünü görüntüle
Sık kullanılan terimler ve kelime öbekleri
algorithm applications arithmetic coding audio bandwidth basic bitrate bitstream block byte channel Chapter chrominance coder codeword color image components data compression data rate DCT coefficients decoder defined digital video encoder enhancement layer entropy coding error example Figure filter frame frequency function gamma correction graphics HDTV header histogram Huffman coding IDCT IEEE image compression input JBIG2 JPEG JPEG-LS kbps keyframe lossless lossy macroblock masking Mbps method MIDI mode motion compensation motion vectors movie MPEG multimedia node NTSC number of bits objects output P-frame packet parameters pixels prediction protocol quantization range reconstructed result samples scalability scale scan scheme segment sequence shows signal simple sound spatial specified speech sprite standard subband symbol Table texture tone transmission transmitted types values variable-length coding VRML wavelet transform window zero
Bu kitaba yapılan referanslar
Multimedia Transcoding in Mobile and Wireless Networks Ahmad, Ashraf M.A.,Khalil, Ismail Sınırlı önizleme - 2008 |