Fundamentals of MultimediaPearson Prentice Hall, 2004 - 560 sayfa For one-semester, advanced undergraduate/graduate-level Multimedia courses in departments of Computer Science, Engineering, CIS, and IT. This text fills a gap in the rapidly growing field of multimedia by introducing advanced programming students to the basic concepts of multimedia. Written by experienced teachers, this text evolved from materials used in class and forms the basis for all of the important topics that should be covered in a multimedia course. The material emphasizes concepts over applications and exposes students to real issues that they will encounter in the workplace. |
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78 sonuçtan 1-3 arası sonuçlar
Sayfa 52
... objects . VRML contains basic geometric shapes that can be combined to create more complex objects . The Shape node is a generic node for all objects in VRML . The Box , Cylinder , Cone , and Sphere are geometry nodes that place basic ...
... objects . VRML contains basic geometric shapes that can be combined to create more complex objects . The Shape node is a generic node for all objects in VRML . The Box , Cylinder , Cone , and Sphere are geometry nodes that place basic ...
Sayfa 333
... objects into a scene . BIFS is often represented by a scene graph , in which the nodes describe audiovisual primitives and their attributes and the graph structure enables a description of spatial and temporal relationships of objects ...
... objects into a scene . BIFS is often represented by a scene graph , in which the nodes describe audiovisual primitives and their attributes and the graph structure enables a description of spatial and temporal relationships of objects ...
Sayfa 349
... OBJECT CODING IN MPEG - 4 The number of objects in videos that are created by computer graphics and animation software is increasing . These are denoted synthetic objects and can often be presented together with natural objects and ...
... OBJECT CODING IN MPEG - 4 The number of objects in videos that are created by computer graphics and animation software is increasing . These are denoted synthetic objects and can often be presented together with natural objects and ...
Diğer baskılar - Tümünü görüntüle
Sık kullanılan terimler ve kelime öbekleri
algorithm allows applications audio average band bandwidth basic bitrate bits bitstream block boundary called cell channel Chapter coding coefficients color communication components compression contains create data rate decoder defined developed discussed effect encoder enhancement error estimation example Figure filter format frame frequency function given Hence important input JPEG layer locales macroblock method mode motion vectors multimedia nodes object operates original output packet picture pixels possible prediction protocol provides quantization range received reference represent result samples scale scheme segment sequence shows signal similar simple sound specified speech standard step stream symbol Table techniques texture transform transmission transmitted types usually values voice wavelet wireless
Bu kitaba yapılan referanslar
Multimedia Transcoding in Mobile and Wireless Networks Ahmad, Ashraf M.A.,Khalil, Ismail Sınırlı önizleme - 2008 |