Fundamentals of MultimediaPearson Prentice Hall, 2004 - 560 sayfa For one-semester, advanced undergraduate/graduate-level Multimedia courses in departments of Computer Science, Engineering, CIS, and IT. This text fills a gap in the rapidly growing field of multimedia by introducing advanced programming students to the basic concepts of multimedia. Written by experienced teachers, this text evolved from materials used in class and forms the basis for all of the important topics that should be covered in a multimedia course. The material emphasizes concepts over applications and exposes students to real issues that they will encounter in the workplace. |
Kitabın içinden
79 sonuçtan 1-3 arası sonuçlar
Sayfa 384
... usually STP followed by LTP , since we always start off assuming zero error and then remove the pitch component . ( If we use a closed - loop scheme , STP usually is done first ) . LTP proceeds using whole frames - or , more often ...
... usually STP followed by LTP , since we always start off assuming zero error and then remove the pitch component . ( If we use a closed - loop scheme , STP usually is done first ) . LTP proceeds using whole frames - or , more often ...
Sayfa 434
... usually refers to networks across cities and countries . Instead of broadcast , they invariably use some type of switching technologies . Switching Technologies . The common types of switching technologies are circuit switching and ...
... usually refers to networks across cities and countries . Instead of broadcast , they invariably use some type of switching technologies . Switching Technologies . The common types of switching technologies are circuit switching and ...
Sayfa 472
... usually have expected playback rates , such as 30 fps for NTSC video and 25 fps for PAL . If the video is delivered through the network , then without work - ahead smoothing at playback time , the required network throughput must be ...
... usually have expected playback rates , such as 30 fps for NTSC video and 25 fps for PAL . If the video is delivered through the network , then without work - ahead smoothing at playback time , the required network throughput must be ...
İçindekiler
MPEG Video Coding II MPEG4 7 and Beyond | 12 |
1 | 18 |
3 | 33 |
Telif Hakkı | |
25 diğer bölüm gösterilmiyor
Diğer baskılar - Tümünü görüntüle
Sık kullanılan terimler ve kelime öbekleri
algorithm applications arithmetic coding audio bandwidth basic bitrate bitstream block byte channel Chapter chrominance coder codeword color image components data compression data rate DCT coefficients decoder defined digital video encoder enhancement layer entropy coding error example Figure filter frame frequency function gamma correction graphics HDTV header histogram Huffman coding IDCT IEEE image compression input JBIG2 JPEG JPEG-LS kbps keyframe lossless lossy macroblock masking Mbps method MIDI mode motion compensation motion vectors movie MPEG multimedia node NTSC number of bits objects output P-frame packet parameters pixels prediction protocol quantization range reconstructed result samples scalability scale scan scheme segment sequence shows signal simple sound spatial specified speech sprite standard subband symbol Table texture tone transmission transmitted types values variable-length coding VRML wavelet transform window zero
Bu kitaba yapılan referanslar
Multimedia Transcoding in Mobile and Wireless Networks Ahmad, Ashraf M.A.,Khalil, Ismail Sınırlı önizleme - 2008 |