Fundamentals of MultimediaPearson Prentice Hall, 2004 - 560 sayfa For one-semester, advanced undergraduate/graduate-level Multimedia courses in departments of Computer Science, Engineering, CIS, and IT. This text fills a gap in the rapidly growing field of multimedia by introducing advanced programming students to the basic concepts of multimedia. Written by experienced teachers, this text evolved from materials used in class and forms the basis for all of the important topics that should be covered in a multimedia course. The material emphasizes concepts over applications and exposes students to real issues that they will encounter in the workplace. |
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79 sonuçtan 1-3 arası sonuçlar
Sayfa 384
... usually STP followed by LTP , since we always start off assuming zero error and then remove the pitch component . ( If we use a closed - loop scheme , STP usually is done first ) . LTP proceeds using whole frames - or , more often ...
... usually STP followed by LTP , since we always start off assuming zero error and then remove the pitch component . ( If we use a closed - loop scheme , STP usually is done first ) . LTP proceeds using whole frames - or , more often ...
Sayfa 434
... usually refers to networks across cities and countries . Instead of broadcast , they invariably use some type of switching technologies . Switching Technologies . The common types of switching technologies are circuit switching and ...
... usually refers to networks across cities and countries . Instead of broadcast , they invariably use some type of switching technologies . Switching Technologies . The common types of switching technologies are circuit switching and ...
Sayfa 472
... usually have expected playback rates , such as 30 fps for NTSC video and 25 fps for PAL . If the video is delivered through the network , then without work - ahead smoothing at playback time , the required network throughput must be ...
... usually have expected playback rates , such as 30 fps for NTSC video and 25 fps for PAL . If the video is delivered through the network , then without work - ahead smoothing at playback time , the required network throughput must be ...
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Sık kullanılan terimler ve kelime öbekleri
algorithm allows applications audio average band bandwidth basic bitrate bits bitstream block boundary called cell channel Chapter coding coefficients color communication components compression contains create data rate decoder defined developed discussed effect encoder enhancement error estimation example Figure filter format frame frequency function given Hence important input JPEG layer locales macroblock method mode motion vectors multimedia nodes object operates original output packet picture pixels possible prediction protocol provides quantization range received reference represent result samples scale scheme segment sequence shows signal similar simple sound specified speech standard step stream symbol Table techniques texture transform transmission transmitted types usually values voice wavelet wireless
Bu kitaba yapılan referanslar
Multimedia Transcoding in Mobile and Wireless Networks Ahmad, Ashraf M.A.,Khalil, Ismail Sınırlı önizleme - 2008 |