Fundamentals of MultimediaSpringer Science & Business Media, 9 Nis 2014 - 727 sayfa Multimedia is a ubiquitous part of the technological environment in which we work and think, touching upon almost all aspects of computer science and engineering. This comprehensive textbook introduces the Fundamentals of Multimedia in an accessible manner, addressing real issues commonly faced in the workplace. Suitable for both advanced undergraduate and graduate students, the essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Topics and features: presents a brief history and overview of the key concepts in multimedia, including important data representations and color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing, and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website. This classroom-tested textbook is ideal for higher-level undergraduate and graduate courses on multimedia systems. Practitioners in industry interested in current multimedia technologies will also find the book to be a useful reference. |
Kitabın içinden
75 sonuçtan 6-10 arası sonuçlar
... device that even included the concept of associative links—it really is the forerunner of the World Wide Web. After World War II, 6,000 scientists who had been hard at work on the war effort suddenly found themselves with time to ...
... device they use to display the information, so that our document looks best both on a computer with a 27-in. LED display and on a small-screen cellphone. The original XML version was XML 1.0, approved by the W3C in February 1998, and is ...
... devices, and conveniently stored and processed with remote cloud resources. More importantly, the users are now actively engaged to be part of a social ecosystem, rather than passively receiving media content. The revolution is being ...
... advancing open standards for mobile devices. The first Android-powered phone was sold in October 2008, and Google Play, Android's primary app store, was soon launched. In the following 14 1 Introduction to Multimedia.
... devices, along with the ability to run on low-powered devices such as smartphones and tablets. 2013 Sony released its PlayStation 4, a video game console that is to be integrated with Gaikai, a cloud-based gaming service that offers ...
İçindekiler
1 | |
3 | |
25 | |
57 | |
4 Color in Image and Video | 81 |
5 Fundamental Concepts in Video | 115 |
6 Basics of Digital Audio | 139 |
Part IIMultimedia Data Compression | 182 |
H264 and H265 | 395 |
13 Basic Audio Compression Techniques | 435 |
14 MPEG Audio Compression | 457 |
Part IIIMultimedia Communications and Networking | 483 |
15 Network Services and Protocols 13pt for Multimedia Communications | 485 |
16 Internet Multimedia Content
Distribution | 530 |
17 Multimedia Over Wireless and Mobile
Networks | 573 |
Part IVMultimedia Information Sharing and Retrieval | 614 |
7 Lossless Compression Algorithms | 185 |
8 Lossy Compression Algorithms | 225 |
9 Image Compression Standards | 281 |
10 Basic Video Compression Techniques | 317 |
MPEG1 2 4 and 7 | 340 |
18 Social Media Sharing | 615 |
19 Cloud Computing for Multimedia Services | 645 |
20 ContentBased Retrieval in Digital Libraries | 675 |
Index | 715 |