Fundamentals of MultimediaSpringer Science & Business Media, 9 Nis 2014 - 727 sayfa Multimedia is a ubiquitous part of the technological environment in which we work and think, touching upon almost all aspects of computer science and engineering. This comprehensive textbook introduces the Fundamentals of Multimedia in an accessible manner, addressing real issues commonly faced in the workplace. Suitable for both advanced undergraduate and graduate students, the essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Topics and features: presents a brief history and overview of the key concepts in multimedia, including important data representations and color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing, and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website. This classroom-tested textbook is ideal for higher-level undergraduate and graduate courses on multimedia systems. Practitioners in industry interested in current multimedia technologies will also find the book to be a useful reference. |
Kitabın içinden
84 sonuçtan 6-10 arası sonuçlar
... example, a pink background and forest green foreground, or a green background and mauve foreground. Figure2.2 shows this small program in operation. Figure 2.3 shows a “color wheel,” with opposite colors equal to (1 − R, 1 − G, 1 − B) ...
... example, to cross dissolve and dither dissolve in Adobe Premiere video editing software. In type I (cross dissolve), every pixel is affected gradually. It can be defined as D = (1 − α(t))· A + α(t) · B (2.2) where A and B are the color ...
... example, during a mouseover for a character, the character reacts, or a user clicking on a character results in an action. The final part of the design phase is prototyping and testing. Some multimedia designers use a specialized ...
... example, make the sprite follow the mouse) either prewritten or specially created. Behaviors are in the internal script language of Director, called Lingo. Director is a standard event-driven program that allows easy positioning of ...
... example, three dots filled in any way counts as one intensity level. The dot patterns are created heuristically. For example, if we use a 2 × 2 “dither matrix”: ( 0 2 3 1 ) we can first remap image values in 0..255 into the new range 0 ...
İçindekiler
1 | |
3 | |
25 | |
57 | |
4 Color in Image and Video | 81 |
5 Fundamental Concepts in Video | 115 |
6 Basics of Digital Audio | 139 |
Part IIMultimedia Data Compression | 182 |
H264 and H265 | 395 |
13 Basic Audio Compression Techniques | 435 |
14 MPEG Audio Compression | 457 |
Part IIIMultimedia Communications and Networking | 483 |
15 Network Services and Protocols 13pt for Multimedia Communications | 485 |
16 Internet Multimedia Content
Distribution | 530 |
17 Multimedia Over Wireless and Mobile
Networks | 573 |
Part IVMultimedia Information Sharing and Retrieval | 614 |
7 Lossless Compression Algorithms | 185 |
8 Lossy Compression Algorithms | 225 |
9 Image Compression Standards | 281 |
10 Basic Video Compression Techniques | 317 |
MPEG1 2 4 and 7 | 340 |
18 Social Media Sharing | 615 |
19 Cloud Computing for Multimedia Services | 645 |
20 ContentBased Retrieval in Digital Libraries | 675 |
Index | 715 |